Vampire Masquerade 2 Wiki: Clan Guide, Disciplines & Reputation
Complete VtM2 wiki reference: all 5 clans with discipline powers, dialogue choices, faction reputation system, and key tips. Updated for 2025 release.
## Key Takeaways
**Five playable clans** at launch: Brujah, Toreador, Ventrue, Tremere, and Nosferatu. Each has 3 unique discipline powers with 5 ranks each.
**Dialogue choices** directly impact faction reputation (6 factions, from -100 to +100). You can’t max all in one playthrough.
**Discipline powers** unlock at specific XP thresholds (500/1500/3000/5000/8000 XP per rank).
**Masquerade violations** stack: 3 violations triggers a Blood Hunt, ending the game.
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Clan Overview
Vampire: The Masquerade 2 launches with five clans, each built around a specific playstyle. Your choice determines your starting disciplines, dialogue options, and faction starting reputation.
| Clan | Primary Role | Starting Disciplines | Unique Mechanic |
|------|-------------|---------------------|-----------------|
| Brujah | Brawler/Damage | Potence, Celerity, Presence | Rage meter builds on hits (max 100), boosts damage by 1% per point |
| Toreador | Social/Perception | Auspex, Celerity, Presence | Aesthetic sense reveals hidden items within 15m |
| Ventrue | Tank/Control | Dominate, Fortitude, Presence | Blood Shield: 50% damage reduction for 8 seconds, costs 3 blood points |
| Tremere | Mage/Utility | Auspex, Dominate, Blood Sorcery | Create blood bonds (max 2 thralls) that share 20% of their health |
| Nosferatu | Stealth/Disruption | Obfuscate, Animalism, Potence | Sewer tunnels fast travel (unlocked after Chapter 2) |
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**Rank 1 - Command**: Force one NPC to perform a single action (cost: 1 blood point). Cooldown 10 seconds.
**Rank 2 - Mesmerize**: Hold a conversation with one target for 12 seconds (cost: 2 blood). Great for interrogation missions.
**Rank 3 - Cloud Memory**: Erase the last 5 minutes of a target’s memory. Useful for Masquerade violations.
**Rank 4 - Possession**: Control a human for 30 seconds. No combat actions allowed.
**Rank 5 - Mass Manipulation**: Affect all NPCs within 8m, forcing them to flee for 15 seconds. Costs 5 blood.
**Example**: In the “Warehouse Heist” mission, using Mesmerize on the guard lets you bypass the alarm system without a fight. Costs 2 blood points vs. 3 for a stealth takedown.
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Every dialogue option has a visible reputation modifier (+5, +10, +15, or -5, -10, -15).
100 points is max positive (ally) reputation. -100 is max negative (enemy).
At +50, you unlock faction-specific side quests. At -50, the faction sends assassins after you.
### Pro Tip
You cannot max all factions in one run. I recommend focusing on 2-3 factions. For example, if you play Brujah, prioritize **Anarchs** (starting +20) and **Nosferatu Warrens** (useful for info). Ignore the Second Inquisition—they hate everyone equally.
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**1 violation**: Warning. NPCs become suspicious.
**2 violations**: Camarilla sends a warning letter. -10 reputation with Camarilla.
**3 violations**: **Blood Hunt** declared. All NPCs attack you on sight. Game over (must reload save).
**Tip**: Always use Obfuscate (Nosferatu) or Cloud Memory (Dominate) after feeding in populated areas. The game autosaves every 15 minutes, but I manual save before risky encounters.
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Build Recommendations
For first-time players, I recommend **Ventrue** with focus on Fortitude (survivability) and Dominate (control). You can tank damage while manipulating enemies. Starting stats: Strength 4, Charisma 5, Wits 3.
For stealth fans, **Nosferatu** is underrated. Obfuscate rank 3 makes you completely invisible for 20 seconds—enough to cross any room. Pair with Animalism rank 3 (summon rats to distract guards).
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