Vampire Masquerade 2 Wiki: Gear, Weapons & Armor Guide
Complete guide to items and equipment in VTMB2: weapon stats, armor ratings, faction gear, and where to find rare loot. Includes comparison table.
**Key Takeaways**
Weapons fall into three categories: Melee, Ranged, and Disciplines-based, each with unique stats and upgrade paths.
Armor provides damage reduction but slows movement; balancing protection and agility is critical for stealth or combat builds.
Faction reputation unlocks exclusive gear: the Camarilla's ceremonial blades, the Anarchs' improvised explosives, and the Second Inquisition's high-tech gadgets.
Rare items are often hidden in optional areas; check every alley and sewer grate in Seattle.
**Fists/Claws**: Base damage 8, speed 1.5, no penetration. Good for early game or if you invest in Potence.
**Lead Pipe**: Damage 15, speed 1.2, penetration 5%. Found in the Warehouse district. Reliable but heavy.
**Katana**: Damage 22, speed 1.0, penetration 15%. Dropped by a Camarilla Sheriff in the Downtown mission. Worth the fight.
**Ceremonial Dagger (Camarilla exclusive)**: Damage 18, speed 1.4, penetration 10%. Grants +2 to Persuasion checks when equipped. Only available after reaching Friendly status with the Camarilla.
### Ranged Weapons
Guns are loud and attract attention, but they can end fights before they start. All ranged weapons use ammunition, which is scarce unless you have connections.
**Glock 17**: Damage 12, fire rate 3.0, magazine 17. Common from police officers. Decent for suppressing fire.
**Crossbow**: Damage 20, fire rate 1.0, silent. +10% stealth damage. Ideal for stealth builds. Found in the Nosferatu warrens.
**Assault Rifle (Anarch exclusive)**: Damage 18, fire rate 5.0, magazine 30. +15% damage against Camarilla targets. Requires Anarch reputation of Respected.
**Deliverance (unique pistol)**: Damage 25, fire rate 2.0, magazine 8. Ignores armor. Hidden in a safe in the Last Round bar after completing a side quest for the bartender.
Armor and Protection
Armor reduces incoming damage by a percentage, but every piece slows your movement speed. The trade-off is real: wearing full riot gear might make you a tank, but you'll struggle to dodge bullets or chase down a fleeing target.
| Armor Type | Damage Reduction | Speed Penalty | Acquisition |
|------------|------------------|---------------|-------------|
| Leather Jacket | 10% | -5% | Starting gear for Brujah and Gangrel |
| Kevlar Vest | 25% | -15% | Second Inquisition troopers, also sold by Anarch fence for $500 |
| Camarilla Court Armor | 30% | -20% | Requires Respected status with Camarilla, costs 800 XP |
| Riot Gear | 40% | -30% | Found in police station armory (locked door, need Security 5) |
My advice: stick with Kevlar for most of the game unless you're building a tank. The speed penalty on Riot Gear makes kiting impossible. For stealth, leather jacket is better—you can always feed to heal.
**Camarilla**: Focus on ceremonial weapons and social boosts. At Friendly, you get the Ceremonial Dagger (Persuasion +2). At Respected, the Court Armor. At Honored, a stake launcher that deals 50 damage plus 5 seconds of paralysis.
**Anarchs**: Improvised and brutal. Friendly gives you a Molotov cocktail recipe (area damage, fire). Respected unlocks the Assault Rifle. Honored: the "Equalizer" shotgun that knocks back enemies.
**Second Inquisition**: High-tech and lethal. Friendly: EMP grenade (stuns electronics and Kindred). Respected: UV flashlight (damages vampires, blinds humans). Honored: a silenced sniper rifle (damage 30, armor penetration 50%).
Consumables and Crafting
Blood bags heal 25 HP each and are sold by the Nosferatu merchant for 50 XP. Better to find them in hospitals or morgues. Crafting materials—scrap metal, chemicals, electronics—are used to upgrade weapons. Upgrading a Katana to +3 adds 10 damage and 5% penetration. Materials are random drops from enemies and containers; I recommend hoarding electronics because they're rarest.
**The Last Round safe**: Requires the key from the bartender's personal quest. Contains Deliverance pistol and 5 blood bags.
**Sewer grate under Pioneer Square**: Leads to a hidden cache with a crossbow and 20 bolts. Look for a loose grate near the fountain.
**Police station armory**: Locked door (Security 5). Inside: Riot Gear, Glock 17, and a flashbang.
**Camarilla Chantry**: After the "Blood Ties" mission, search the upstairs office for the Ceremonial Dagger if you didn't get it from reputation.